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Magnet Pull Sturdy Analytic | |||||||||||||||||||||||||||||||||||||
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Slowbro | Magneton |
Description[]
The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive, but may approach Trainers with little notice. It can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a Pokétch. It has even been shown to be attracted to electric Pokémon producing such fields. In the care of a Trainer, it can be a devoted fighter. However, it has been demonstrated that it may be deterred unless a strong bond is formed with its Trainer. If a wild Magnemite is approached, it may simply flee on rare occasions, as Magnemite do not care for interaction. However, if attacked, it will start retaliation with non-damaging moves.
Location[]
Evolution[]
Magnemite | → | Magneton | → | Magnezone | |||
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Level 30
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N/A
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Ability[]
- Magnet Pull: Prevents enemy from escaping.
- Sturdy: Pokemon cannot be knocked out with one hit.
- Analytic: Raises move power when Pokemon is slower than the target.
Moveset[]
- For Elemental moves learnable by Elemental Magnemite, refer to this page.
Level up (edit) | |||||||||
---|---|---|---|---|---|---|---|---|---|
Lv | Move Name | Type | Category | Pwr. | Cldwn. | Dur. | Acc. | Effect % | Target |
0 | Tackle | 50 | 1.2s | --- | 100% | --- | Single | ||
Normal attack. | |||||||||
0 | Metal Sound | --- | 3.6s | --- | 85% | 100% | Single | ||
Reduces target's Special Defense by 2. | |||||||||
6 | Thundershock | 40 | 1.2s | --- | 100% | 10% | Single | ||
Might paralyze the target. | |||||||||
11 | Supersonic | --- | 1.8s | 55% | 100% | Single | |||
14 | SonicBoom | 20HP | 1.2s | 90% | --- | Single | |||
17 | Thunder Wave | --- | 2.4s | --- | 100% | 100% | Single | ||
Paralyzes the target when hit. | |||||||||
22 | Spark | 65 | 1.2s | --- | 100% | 30% | Single | ||
Might paralyze the target. | |||||||||
27 | Electro Ball | 40(80) | 1.2s | --- | 100% | --- | Single | ||
Move power will be doubled if target is slowed or paralysed. | |||||||||
30 | Lock-On | --- | 60s | Can't Miss | --- | Single | |||
33 | Magnet Bomb | 60 | 1.2s | --- | Can't Miss | --- | Single | ||
Attack always strikes the target regardless of Evasiveness (except for protected targets). | |||||||||
38 | Screech | --- | 3.6s | --- | 85% | 100% | Single | ||
Reduces target's Defense by 2. | |||||||||
43 | Discharge | 80 | 2.4s | --- | 100% | 30% | Around | ||
Might paralyze the target. | |||||||||
46 | Mirror Shot | 65 | 1.8s | --- | 85% | 30% | Beam | ||
Might reduces target's Accuracy by 1. | |||||||||
49 | Magnet Rise | --- | 30s | Can't Miss | --- | Self | |||
54 | Gyro Ball | Varies | 1.2s | 100% | --- | Single | |||
59 | Zap Cannon | 120 | 1.8s | --- | 50% | 100% | Projectile | ||
Paralyzes the target if hit. |
Damage Taken[]
- For the type weakness of Elemental Magnemite, refer to this page.
- Main article: List of Pokemon Weaknesses